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Backgammon

On small screens, swipe the board sideways. Race your 15 checkers home, outsmart the computer, and bear them off first.

You (red)Computer (blue)
Red moves counterclockwise
Opening roll
Tap a red checker, then a glowing destination. To finish, tap the BEAR OFF tray.
How to play & full rules

Goal: Move all 15 red checkers into your home board (bottom-right by default), then bear them off before the computer does. The first player to bear off all their checkers wins.

  • Opening: You and the computer roll one die each. Highest goes first, playing both opening dice. Ties are rerolled.
  • Turns: Roll two dice; move one checker by each number, in either order. Doubles grant four moves of that number.
  • Landing: You can land on an empty point, one with your own checkers, or one opposing checker. A point with two or more opposing checkers is blocked.
  • Hitting: Landing on a single opposing checker sends it to the middle bar. A player with checkers on the bar must re-enter them before moving anything else.
  • Bearing off: Only after all your checkers are in your home six points and none are on the bar. Use an exact roll, or a higher roll to bear off your farthest remaining checker when no checker is farther from home.
  • Required moves: Play as many dice as legally possible. If only one of two different dice can be played, you must use the higher die. You cannot voluntarily pass a legal move.
  • Wins: A gammon means the loser bore off none. A backgammon means the loser bore off none and still has a checker on the bar or in the winner’s home board.

This is a single-game version, without a doubling cube or match points. You can reverse the displayed board under Options.

Backgammon — Guía del juego

Backgammon mezcla carrera, bloqueo y captura contra un ordenador de dificultad ajustable.

Este menú traduce la guía, no los controles. Siguen en inglés salvo que el juego tenga su propio menú de idioma. Los juegos de palabras usan palabras en inglés.

Cómo jugar

La tirada inicial decide quién comienza. Tira, selecciona ficha roja y destino marcado. Lleva las 15 a casa y luego sácalas. En móvil desplaza el tablero lateralmente.

Reglas

Cada dado es un movimiento; dobles dan cuatro. Usa ambos si puedes, o el mayor si solo uno es legal. Dos rivales bloquean; uno solo va a la barra. Reingresa desde la barra antes de mover otros. Para sacar deben estar todos en casa. Un dado excesivo saca el más lejano solo si ninguno está más atrás. Primero sin fichas gana; no hay cubo de doblaje.

Estrategia y consejos

Construye bloqueos consecutivos, evita fichas solas y compara ambos órdenes de dados.

Acerca del juego

Backgammon mezcla carrera, bloqueo y captura contra un ordenador de dificultad ajustable.