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Backgammon

On small screens, swipe the board sideways. Race your 15 checkers home, outsmart the computer, and bear them off first.

You (red)Computer (blue)
Red moves counterclockwise
Opening roll
Tap a red checker, then a glowing destination. To finish, tap the BEAR OFF tray.
How to play & full rules

Goal: Move all 15 red checkers into your home board (bottom-right by default), then bear them off before the computer does. The first player to bear off all their checkers wins.

  • Opening: You and the computer roll one die each. Highest goes first, playing both opening dice. Ties are rerolled.
  • Turns: Roll two dice; move one checker by each number, in either order. Doubles grant four moves of that number.
  • Landing: You can land on an empty point, one with your own checkers, or one opposing checker. A point with two or more opposing checkers is blocked.
  • Hitting: Landing on a single opposing checker sends it to the middle bar. A player with checkers on the bar must re-enter them before moving anything else.
  • Bearing off: Only after all your checkers are in your home six points and none are on the bar. Use an exact roll, or a higher roll to bear off your farthest remaining checker when no checker is farther from home.
  • Required moves: Play as many dice as legally possible. If only one of two different dice can be played, you must use the higher die. You cannot voluntarily pass a legal move.
  • Wins: A gammon means the loser bore off none. A backgammon means the loser bore off none and still has a checker on the bar or in the winner’s home board.

This is a single-game version, without a doubling cube or match points. You can reverse the displayed board under Options.

Backgammon — Guide du jeu

Backgammon mélange course, blocage et capture contre un ordinateur réglable.

Ce menu traduit le guide, pas les commandes du jeu. Elles restent en anglais sauf si le jeu propose son propre menu de langue. Les jeux de mots utilisent des mots anglais.

Comment jouer

Le lancer initial décide du départ. Lancez, choisissez un pion rouge et une destination indiquée. Rentrez les 15 puis sortez-les. Sur mobile, faites défiler horizontalement.

Règles

Chaque dé donne un mouvement ; doubles en donnent quatre. Utilisez les deux si possible, sinon le plus grand lorsque légal. Deux adversaires bloquent ; un seul est envoyé à la barre. Rentrez les pions de la barre avant les autres. Pour sortir, tous doivent être rentrés. Un dé trop grand sort le plus éloigné seulement si aucun n’est plus loin. Premier tout sorti gagne ; pas de videau.

Stratégie et conseils

Construisez des blocages successifs, évitez les pions seuls et comparez les deux ordres des dés.

À propos du jeu

Backgammon mélange course, blocage et capture contre un ordinateur réglable.