Your final score is
Nice game.
Roll five dice, choose what to hold, and fill thirteen scoring categories in this single-player score challenge.
Press Roll dice to begin your turn. Select any dice you want to keep, then roll the remaining dice. You have up to three rolls per turn.
Choose an unused category on the scorecard to bank your result and start the next round. The game ends when all thirteen categories are filled.
Each category can be used once; choosing a category your dice do not satisfy scores zero. The upper section scores only dice matching its number.
An upper subtotal of 63 earns a 35-point bonus. Three and four of a kind score the dice total; a full house scores 25, a small straight 30, a large straight 40, and five of a kind 50. Chance scores the total of any roll.
Aim for three of each number in the upper section to stay on course for the bonus. High sixes and fives can compensate for weaker low-number rounds.
Keep Chance available for a strong total that misses another combination. When a roll goes badly, compare the cost of sacrificing each unused category.
Five Dice combines probability with scorecard planning. A good roll helps, but choosing when to take points and when to risk another roll is the heart of the game.